![]() ![]() More info See in Glossary, where textured objects can vary in distance from the camera A component which creates an image of a particular viewpoint in your scene. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Mipmaps are commonly used for rendering objects in 3D scenes A Scene contains the environments and menus of your game. Mipmaps contain progressively smaller and lower resolution versions of a single texture.įor example, a mipmap might contain four versions of a texture, from the original texture (Mip 0), to Mip 1, Mip 2, and Mip 3: Mip levels A mip or mip level is a version of a texture with a specific resolution.
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